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Sarradonian Magi Robes (Godherja for Crusader Kings III)
Here is the "high_nobility" pattern variation as well as the blendshapes I created deform to different ages/body types.

Here is the "high_nobility" pattern variation as well as the blendshapes I created deform to different ages/body types.

Model as seen in-game, skinned and weight-painted. Robes also have randomized patterns applied through the CK3 pattern system.

Model as seen in-game, skinned and weight-painted. Robes also have randomized patterns applied through the CK3 pattern system.

Sarradonian tiling pattern example (512x512. applied to second UV Map on robe geometry)

Sarradonian tiling pattern example (512x512. applied to second UV Map on robe geometry)

Final Geometry and UV Map 1

Final Geometry and UV Map 1

Another pattern example.

Another pattern example.

Sarradonian Magi Robes (Godherja for Crusader Kings III)

These are "Sarradonian Magi Robes" for Godherja (CKIII Mod). I am responsible for the concept/design and implementation of the robes into Crusader Kings III for Godherja. This asset uses CK3's native pattern system which allows for randomness in terms of patterns and colors. The robes also have designated blendshapes that conform to the wearer's physical appearance (e.g. weight, age, illness etc.)

More artwork