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Vampire Gaze
My work juxtaposed against in-game screenshots from Diablo 2: Lord of Destruction

My work juxtaposed against in-game screenshots from Diablo 2: Lord of Destruction

The low-poly bake can be viewed in real-time here. Helmet model has 32k tris. The final ZBrush sculpt had about 7 million polys.

Turn-around gallery

Turn-around gallery

Low poly topology (32k tris) and high poly ZBrush sculpt (7 millions polys)

Low poly topology (32k tris) and high poly ZBrush sculpt (7 millions polys)

I implemented the helmet in my own Crusader Kings 3 mod. Here it is seen in the Clausewitz Engine: You get access the steam mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=2543592294

I implemented the helmet in my own Crusader Kings 3 mod. Here it is seen in the Clausewitz Engine: You get access the steam mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=2543592294

More images from my CK3 mod. Link to workshop mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2543592294

More images from my CK3 mod. Link to workshop mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2543592294

Vampire Gaze

Vampire Gaze was a "unique" item in Diablo 2. In preparation for the Diablo 2 remaster, I decided to put my own spin on the legendary item. Starting from referencing the original in-game images of vampire gaze, I designed and built a higher resolution view of what it could be. The low poly model has 32,000 triangles.

I have also used this to create my own mod for Crusader Kings III that allows players to wear the helmet. It is rigged and has blendshapes. You can find the mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=2543592294

More artwork